The first thing I wanted to figure out was how I wanted to model the case. This is really useful for me since I don’t want to either make room inside of the housing for passive components nor do I want to use a PCB since that would complicate things even more, so this does a great job of keeping everything nice and simple. All you need to do is touch or connect the pin to another piece of conductive material using a wire and you’re good to go. It’s actually using a technology built into the ATSAMD21 called Q-Touch that eliminates the need for any external components. I was having a fun evening reading through the Trinket M0’s documentation when I noticed that it said three of the pins support capacitive touch. I’ve also been trying to play more osu! lately and I took for granted how nice it is to be able to play a rhythm game and not wake up the neighbors. Since getting the extra parts I needed for this newer design didn’t cost me too much, I figured why not give it another go after getting so used to touch controls on my phone. I didn’t put a whole lot of effort into that prototype (it was on a breadboard) and it was using cap touch PCBs that kind of sucked, so I wrote it off at the time. I actually tried making a cap touch keypad years ago (it should be somewhere in the osu thread) because I live in an apartment so noise is a bit of an issue, and I slam down on my keypad like my fingers weigh 50 lbs each. They are all free, have new songs added once every 1-2 weeks, and they all have gatchas that definitely don’t prey on people’s psychological weaknesses at all! I think these games are actually pretty similar to osu in that they are free and have frequent new songs, with more quality over quantity and less of being in a legal grey area (minus the gatchas.) It’s a long story of a long road to get to that point, mostly involving me being tired of feeling like every paid rhythm game was $60, required a special controller for another $40-130, had a few extra songs as paid DLC that were ridiculously overpriced, and then were abandoned (I’m looking at you, SEGA.) Playing games like CGSS and Garupa felt like a breath of fresh air. It’s the Touch osu! Keypad!įor the past year, I’ve been really into mobile rhythm games. If (button1.Everyone give a nice, warm welcome to the newest addition to the keypad family, the 7K– sorry not yet. PinMode(key_1, INPUT_PULLUP) // here we are telling the teensy what pin 0 is being used forīutton1.update() // this is reqired for your code to actually send the keypress to the computer #define KEYP_1 KEY_Z // here we are making it easier to change the key bindings laterĬonst int key_1 = 0 // input pin for your keyswitch not necessary but helpful for doing other things like LED effectsīounce button1 = Bounce(0, 8) // first number is pin number and second number is debounce time #include // this is needed to use the bounce library It'd be nice to see what the maker community in osu! can come up with. (Mania controller, Taiko, etc.)Īlso post your builds here if you'd like. Keep in mind that this thread does not go into specific designs in order to keep this thread flexible for other gamemodes. Seriously, if you find yourself frustrated with the osu! keyboards going out of stock here's a guide on how to build your own controller. It'd be nice code in its full, monospaced glory. UPDATE June 21, 2018: When posting your code in the threads, please use the format to properly format your code. I might try, but GT has inconsistent luck with different languages. I do not think I can satisfactorily help you very well even with Google Translate. Those who understand other languages as well as English are encouraged to contact me through PM to relay other issues posted here in different languages. I would also like to clarify that this thread's official support system is only in English. I will keep the old guide here until I figure out how to format the newer guide into BBcode. UPDATE August 12, 2018: The newer guide has now been posted in my Github page as a doc file.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |